Michael Turnbull — Product-led game design

MICHAEL
PRODUCT-LED GAME DESIGN
Michael Turnbull sipping from a mug that says golden retriever energy
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Friends OF MINE

Game design and product design

PlayStation controllerVirtual reality headsetNintendo Switch 2 Joy-Con

GAMEDESIGN

Level maps, flow diagrams, walkthroughs and design docs: the stuff that keeps a whole team building the same game.

PRODUCTDESIGN

Where I started, and still how I think. Accessibility, documentation, and systems people actually enjoy using.

iPhoneProduct design on a laptop
☕ Let’s grab coffee

KINGDOM OF Blood

Episodic survival horror from Trellis Games, the studio I founded. Built in Unreal Engine 5.

VISIT TRELLIS GAMES (opens in a new tab)
Kingdom of Blood game cover

KINGDOM OF BLOOD

  • Kingdom of Blood development image
  • Kingdom of Blood development image
  • Kingdom of Blood development image
Studio
Trellis Games
My role
Founder
Genre
Episodic survival horror
Engine
Unreal Engine 5
Status
In development
Kingdom of Blood cavern Kingdom of Blood castle concept Kingdom of Blood red portrait concept Kingdom of Blood creature concept

Nekome and mapping.games

mapping.games

A cute little book about maps.

In the works

mapping.games

a cute little book about maps

A cute little book about maps.

Format
Book
Status
In the works

mapping.games · chapter concept

Insane Interviews
with the industry's best.

Sit down with me and listen to how they build the most iconic levels from games of every genre. Grand Theft Auto, Red Dead Redemption, God of War, along with tons of indie titles. It's an incredible insight.

INSIDE THE BOOK

  1. Flow
  2. Schematic Map
  3. Walkthrough
  4. Conversation

Book in the works.

mapping.games 01 / 04

Follow the flow.

The decisions, dependencies and loops that give a level its shape.

Ambush level flow diagram
Flow · working preview
mapping.games 02 / 04

See how it connects.

Rooms, routes and relationships, mapped together.

Kingdom of Blood basement schematic map
Schematic Map · working preview
mapping.games 03 / 04

Walk it like a player.

The map and the path, from arrival to exit.

Level map with the walkthrough route marked
Walkthrough · working preview
mapping.games 04 / 04

Meet the mind behind the map.

The choices, surprises and stories behind iconic levels.

Interview visual concept for mapping.games
Conversation · working preview

History of
rad things

1987 — 2027

  1. Year of my birth

  2. Final Fantasy IV North American SNES box, titled Final Fantasy II

    My first RPG: Final Fantasy IV

  3. Nintendo GAME BOYPokémon Red Game Boy cartridge

    Beat Pokémon Red

  4. Graduated 3D Animation

  5. Graduated Design

  6. Launched an online magazine

  7. Met the elusive Mark Bowden

  8. Silicon Valley startup

  9. Launched It's Super Effective!!!

  10. Product Design Consultant

  11. Launched a design agency

  12. Designed a tabletop role-playing game

  13. Kingdom of Blood artwork Game artwork

    Kicked off Kingdom of Blood

  14. Met the elusive Jeronimo Barrera

  15. Joined the Nekome team

    Nekome artwork Game artwork
  16. Kingdom of Blood artwork Game artwork

    Kingdom of Blood launch

    PLANNED LAUNCH

PLAYER ONE

Know the code?

A little old-school muscle memory. Use the buttons or your keyboard.

Michael’s custom PlayStation-style controller

Ready when you are.

what was that Konami code again? 🤔